// Recommended Project Structure for Vision in Swift
MyVisionProject/
├── App/
│ ├── AppDelegate.swift
│ └── SceneDelegate.swift
├── Models/
│ ├── VisionModel.swift
├── Views/
│ ├── MainView.swift
│ ├── DetailView.swift
├── ViewModels/
│ ├── MainViewModel.swift
│ └── DetailViewModel.swift
├── Services/
│ ├── VisionService.swift
└── Utils/
├── Constants.swift
└── Extensions.swift
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?