In C++, using std::map
provides a stable iteration order since it is a sorted associative container. However, in multithreaded applications, concurrent modifications may lead to unpredictable behavior. To maintain stability while iterating over a std::map
, it's crucial to implement proper synchronization mechanisms.
Here’s an example illustrating how to safely iterate over a std::map
in a multithreaded environment using mutex locks:
#include <iostream>
#include <map>
#include <thread>
#include <mutex>
#include <chrono>
std::map<int, std::string> myMap;
std::mutex mapMutex;
void addToMap(int key, const std::string &value) {
std::lock_guard<std::mutex> lock(mapMutex);
myMap[key] = value;
}
void iterateMap() {
std::lock_guard<std::mutex> lock(mapMutex);
for (const auto &pair : myMap) {
std::cout << pair.first << ": " << pair.second << std::endl;
}
}
int main() {
std::thread t1(addToMap, 1, "One");
std::thread t2(addToMap, 2, "Two");
t1.join();
t2.join();
std::this_thread::sleep_for(std::chrono::milliseconds(100)); // Ensure the map is populated
iterateMap();
return 0;
}
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