When dealing with large datasets in C++, it's important to optimize data structures for performance. One way to enhance the performance of an `std::unordered_map` is by reserving its capacity ahead of time. This prevents multiple reallocations as you insert elements, making the process more efficient.
#include
#include
int main() {
// Create an unordered_map
std::unordered_map myMap;
// Reserve space for 1000 elements
myMap.reserve(1000);
// Insert elements
for (int i = 0; i < 1000; ++i) {
myMap[i] = "Value " + std::to_string(i);
}
// Output the size
std::cout << "Size of myMap: " << myMap.size() << std::endl;
return 0;
}
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