What are recommended project structure for RealityKit in Swift?

This article provides a recommended project structure for developing applications using RealityKit in Swift. A well-organized project structure enhances maintainability and scalability while making it easier to collaborate with other developers.

RealityKit, Swift, project structure, development, best practices

            // Recommended Project Structure for RealityKit in Swift

            MyRealityKitProject/
            ├── AppDelegate.swift            // Application lifecycle management
            ├── SceneDelegate.swift          // Scene management for multi-window support (iOS 13+)
            ├── Main.storyboard              // Main UI layout (if using storyboard)
            ├── Assets.xcassets              // Asset catalog for images and resources
            ├── Models/                       // 3D model files
            │   └── Model1.scn
            ├── ViewControllers/              // View Controllers for UI logic
            │   ├── MainViewController.swift   // Primary view controller
            │   └── ARViewController.swift     // AR-specific view controller
            ├── RealityKitComponents/         // Custom components for RealityKit
            │   ├── ARModel.swift            // Class for handling AR models
            │   └── ARViewCustomization.swift // Extensions for ARView configurations
            ├── Resources/                    // General resources (e.g., images, configurations)
            │   └── Config.plist             // Configuration files
            └── SupportingFiles/              // Miscellaneous files (e.g. Info.plist)
                ├── Info.plist               
                └── Assets.xcassets          
        

RealityKit Swift project structure development best practices