This article provides a recommended project structure for developing applications using RealityKit in Swift. A well-organized project structure enhances maintainability and scalability while making it easier to collaborate with other developers.
RealityKit, Swift, project structure, development, best practices
// Recommended Project Structure for RealityKit in Swift
MyRealityKitProject/
├── AppDelegate.swift // Application lifecycle management
├── SceneDelegate.swift // Scene management for multi-window support (iOS 13+)
├── Main.storyboard // Main UI layout (if using storyboard)
├── Assets.xcassets // Asset catalog for images and resources
├── Models/ // 3D model files
│ └── Model1.scn
├── ViewControllers/ // View Controllers for UI logic
│ ├── MainViewController.swift // Primary view controller
│ └── ARViewController.swift // AR-specific view controller
├── RealityKitComponents/ // Custom components for RealityKit
│ ├── ARModel.swift // Class for handling AR models
│ └── ARViewCustomization.swift // Extensions for ARView configurations
├── Resources/ // General resources (e.g., images, configurations)
│ └── Config.plist // Configuration files
└── SupportingFiles/ // Miscellaneous files (e.g. Info.plist)
├── Info.plist
└── Assets.xcassets
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