When organizing a project that utilizes CryptoKit in Swift, it's essential to establish a clear structure to maintain readability and manageability. A recommended project structure for a CryptoKit-based application might look like this:
MyCryptoApp/
├── Sources/
│ ├── Models/
│ │ └── User.swift
│ ├── Services/
│ │ ├── CryptoService.swift
│ │ └── KeyManagementService.swift
│ ├── Extensions/
│ │ └── Data+Crypto.swift
│ └── ViewModels/
│ └── UserViewModel.swift
├── Resources/
│ ├── Assets.xcassets
│ └── Info.plist
├── Tests/
│ ├── MyCryptoAppTests/
│ │ └── CryptoServiceTests.swift
│ └── MyCryptoAppUITests/
│ └── UserInterfaceTests.swift
└── MyCryptoApp.xcodeproj
This structure separates different components of your application into logical directories:
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?