// Example of ActivityKit performance tuning in Swift
import ActivityKit
// Define a ActivityAttributes structure
struct MyActivityAttributes: ActivityAttributes {
public typealias ContentState = MyActivityContentState
var title: String
}
struct MyActivityContentState: Codable, Hashable {
var progress: Double
}
// Function to create an activity
func createActivity(title: String) {
let attributes = MyActivityAttributes(title: title)
let initialContentState = MyActivityContentState(progress: 0.0)
do {
let activity = try Activity.request(
attributes: attributes,
contentState: initialContentState,
pushType: .token)
print("Activity created: \(activity.id)")
} catch {
print("Failed to create activity: \(error.localizedDescription)")
}
}
// Optimize updates to reduce resource consumption
func updateActivity(activity: Activity) {
var updatedState = activity.contentState
updatedState.progress += 0.1
Task {
await activity.update(using: updatedState)
}
}
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