Mocking and stubbing are techniques used in testing to simulate the behavior of complex objects. In RealityKit, mocking can help simulate entities and their behaviors without requiring the actual 3D assets or entire scenes. Stubbing can allow the developer to provide specific predefined responses for certain method calls, enabling isolation of tests. Below are examples of both techniques.
Swift, RealityKit, Mocking, Stubbing, Unit Testing, iOS Development
This content discusses mocking and stubbing techniques specific to RealityKit in Swift, aimed at improving testing practices for iOS developers.
// Example of Mocking in RealityKit
class MockEntity: Entity {
var isVisible: Bool = true
override func setVisibility(_ visible: Bool) {
self.isVisible = visible
}
}
// Example of Stubbing in RealityKit
class MockAnchor: AnchorEntity {
var positionStub: SIMD3 = SIMD3(0, 0, 0)
override var position: SIMD3 {
return positionStub
}
}
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