When working with RealityKit in Swift, error handling is crucial to create robust and fault-tolerant applications. Common ways to handle errors include using Swift's built-in error handling constructs like do-catch blocks, try statements, and the Result type. Developers can also employ custom error types for more granularity.
Here are some common patterns:
Here's an example of handling errors in RealityKit:
do {
let entity = try Entity.loadModel(named: "model.usdz")
// Add entity to the scene
} catch {
print("Error loading model: \(error)")
}
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