Dependency injection is a design pattern used in Swift to promote loose coupling and enhance testability in your applications. When working with the Keychain, there are several approaches you can take to implement dependency injection effectively. Below are some common methods:
In this approach, the Keychain service is passed as a parameter to the class that needs it during initialization.
class KeychainService {
func save(key: String, value: String) { /* Implementation */ }
func retrieve(key: String) -> String? { /* Implementation */ }
}
class UserService {
private let keychain: KeychainService
init(keychain: KeychainService) {
self.keychain = keychain
}
func saveUserToken(token: String) {
keychain.save(key: "userToken", value: token)
}
}
With property injection, the Keychain service is assigned to a property of the class after it is initialized.
class UserService {
private var keychain: KeychainService!
func injectKeychain(keychain: KeychainService) {
self.keychain = keychain
}
func saveUserToken(token: String) {
keychain.save(key: "userToken", value: token)
}
}
In method injection, the Keychain service is passed directly to the method that requires it.
class UserService {
func saveUserToken(token: String, keychain: KeychainService) {
keychain.save(key: "userToken", value: token)
}
}
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?