In the world of Swift development, particularly for iOS applications, UIKit is often the go-to framework. However, there are several alternatives that developers can consider based on their specific needs and project requirements. Below are some common alternatives to UIKit and guidelines on when to use them:
SwiftUI is a modern framework introduced by Apple for building user interfaces in a declarative way. It's a great choice when you want to create cross-platform applications for iOS, macOS, tvOS, and watchOS with less code and a more streamlined process.
If you are developing macOS applications, AppKit is the equivalent framework to UIKit. Use AppKit for applications that require native macOS functionalities, such as window management and advanced controls.
Catalyst allows you to bring your iPad apps to macOS. If you have an existing iPad app and want to make it available for Mac, Catalyst is your best option.
For developers looking to build cross-platform applications with a single codebase, React Native is a popular choice. This framework allows you to develop mobile applications using JavaScript and React.
Flutter by Google is another cross-platform UI toolkit that allows you to build natively compiled applications. If you aim for high-performance apps with flexible UI designs, Flutter is worth considering.
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?