When developing iOS applications, developers often turn to StoreKit 2 for integrating in-app purchases. However, there are several alternatives that may suit different needs based on project requirements, user experience considerations, or specific features.
RevenueCat is a powerful subscription management tool that integrates seamlessly with different platforms. It simplifies handling in-app purchases, managing receipt validation, and keeping track of subscriber data.
Paddle provides a complete billing management system that can be used for both one-time purchases and subscriptions. It's a great option if you want a solution that can also handle taxes and compliance automatically.
Braintree, a PayPal service, allows you to accept various payment methods including credit cards and PayPal. It can be a good option if your app offers physical goods or services.
Stripe is a powerful payment processing platform that can be utilized for in-app purchases, especially if you need more flexibility than what StoreKit 2 offers.
For more complex applications, creating a custom backend solution could be necessary. This allows full control over the purchase flow and user data. However, it involves more work and requires strong security measures.
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?