// Import SpriteKit framework
import SpriteKit
class GameScene: SKScene {
override func didMove(to view: SKView) {
// Create a blue square
let square = SKSpriteNode(color: .blue, size: CGSize(width: 100, height: 100))
square.position = CGPoint(x: frame.midX, y: frame.midY)
addChild(square)
// Adding a label
let label = SKLabelNode(text: "Hello, SpriteKit!")
label.fontSize = 24
label.position = CGPoint(x: frame.midX, y: frame.midY + 60)
addChild(label)
}
}
// Set up the view in AppDelegate or SceneDelegate
let scene = GameScene(size: view.bounds.size)
let skView = view as! SKView
skView.presentScene(scene)
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