SceneKit is a high-level 3D graphics framework that you can use in your Swift applications to create 3D graphics. It provides an easy-to-use interface for rendering 3D scenes, handling animations, and managing lights, cameras, and other scene elements.
To get started with SceneKit in Swift, you need to set up a basic scene, add cameras, lights, and objects, and then render your scene using a SCNView. Below is a simple example demonstrating how to create a basic 3D scene with a rotating cube.
import UIKit
import SceneKit
class ViewController: UIViewController {
var sceneView: SCNView!
override func viewDidLoad() {
super.viewDidLoad()
// Create a new SCNView
sceneView = SCNView(frame: self.view.bounds)
self.view.addSubview(sceneView)
// Create a new scene
let scene = SCNScene()
sceneView.scene = scene
// Create a box
let box = SCNBox(width: 1.0, height: 1.0, length: 1.0, chamferRadius: 0.0)
let boxNode = SCNNode(geometry: box)
// Set the box's position and add it to the scene
boxNode.position = SCNVector3(0, 0, 0)
scene.rootNode.addChildNode(boxNode)
// Add a camera
let cameraNode = SCNNode()
cameraNode.camera = SCNCamera()
cameraNode.position = SCNVector3(x: 0, y: 5, z: 10)
scene.rootNode.addChildNode(cameraNode)
// Add light
let lightNode = SCNNode()
lightNode.light = SCNLight()
lightNode.light?.type = .omni
lightNode.position = SCNVector3(x: 0, y: 10, z: 10)
scene.rootNode.addChildNode(lightNode)
// Rotate the box
let rotation = SCNAction.rotate(by: CGFloat.pi, around: SCNVector3(0, 1, 0), duration: 2)
let repeatAction = SCNAction.repeatForever(rotation)
boxNode.runAction(repeatAction)
// Enable default lighting
sceneView.autoenablesDefaultLighting = true
// Set other SCNView properties
sceneView.allowsCameraControl = true
sceneView.showsStatistics = true
sceneView.backgroundColor = UIColor.black
}
}
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