SceneKit is a high-level 3D graphics framework that you can use in your Swift applications to create 3D graphics. It provides an easy-to-use interface for rendering 3D scenes, handling animations, and managing lights, cameras, and other scene elements.
To get started with SceneKit in Swift, you need to set up a basic scene, add cameras, lights, and objects, and then render your scene using a SCNView. Below is a simple example demonstrating how to create a basic 3D scene with a rotating cube.
        import UIKit
        import SceneKit
        
        class ViewController: UIViewController {
            var sceneView: SCNView!
        
            override func viewDidLoad() {
                super.viewDidLoad()
                
                // Create a new SCNView
                sceneView = SCNView(frame: self.view.bounds)
                self.view.addSubview(sceneView)
                
                // Create a new scene
                let scene = SCNScene()
                sceneView.scene = scene
                
                // Create a box
                let box = SCNBox(width: 1.0, height: 1.0, length: 1.0, chamferRadius: 0.0)
                let boxNode = SCNNode(geometry: box)
                
                // Set the box's position and add it to the scene
                boxNode.position = SCNVector3(0, 0, 0)
                scene.rootNode.addChildNode(boxNode)
                
                // Add a camera
                let cameraNode = SCNNode()
                cameraNode.camera = SCNCamera()
                cameraNode.position = SCNVector3(x: 0, y: 5, z: 10)
                scene.rootNode.addChildNode(cameraNode)
                
                // Add light
                let lightNode = SCNNode()
                lightNode.light = SCNLight()
                lightNode.light?.type = .omni
                lightNode.position = SCNVector3(x: 0, y: 10, z: 10)
                scene.rootNode.addChildNode(lightNode)
                
                // Rotate the box
                let rotation = SCNAction.rotate(by: CGFloat.pi, around: SCNVector3(0, 1, 0), duration: 2)
                let repeatAction = SCNAction.repeatForever(rotation)
                boxNode.runAction(repeatAction)
                
                // Enable default lighting
                sceneView.autoenablesDefaultLighting = true
                
                // Set other SCNView properties
                sceneView.allowsCameraControl = true
                sceneView.showsStatistics = true
                sceneView.backgroundColor = UIColor.black
            }
        }
    
				
	
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