CADisplayLink is an integral part of smooth animations in iOS development using Swift. It provides a timer that synchronizes your drawing code to the refresh rate of the display, ensuring your animations are fluid and visually appealing.
Using CADisplayLink allows you to create frame-based animations seamlessly. Here’s a simple example of how to set it up:
import UIKit
class ViewController: UIViewController {
var displayLink: CADisplayLink!
var squareView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
squareView = UIView(frame: CGRect(x: 100, y: 100, width: 50, height: 50))
squareView.backgroundColor = .blue
view.addSubview(squareView)
// Initialize and set up CADisplayLink
displayLink = CADisplayLink(target: self, selector: #selector(update))
displayLink.add(to: .current, forMode: .default)
}
@objc func update() {
// Update your animation here
squareView.center.x += 1 // Move the square
if squareView.center.x > view.bounds.width {
squareView.center.x = 0 // Reset position
}
}
deinit {
displayLink.invalidate() // Clean up the display link
}
}
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