Using breakpoints and LLDB (the LLVM debugger) effectively in Swift/Xcode can significantly enhance your debugging experience. Here are some key techniques to get started:
In Xcode, you can set breakpoints to pause the execution of your app at a specific line of code. Simply click the gutter next to the line number where you want to set a breakpoint. A blue arrow will appear, indicating that the breakpoint is active.
You can make your breakpoints conditional by right-clicking on the breakpoint and selecting "Edit Breakpoint." Here you can add conditions so that the execution will only pause when certain criteria are met. This is particularly useful for debugging complex loops or specific states.
Once your application hits a breakpoint, you can use LLDB commands to inspect variables, evaluate expressions, and control the flow of execution. Commonly used commands include:
print variableName
- This command prints the value of a specified variable.po object
- This command prints the object in a human-readable format.continue
- This command resumes execution until the next breakpoint.step over
- This command executes the next line of code, but will not step into functions.step into
- This command steps into the function on the current line.Here is a simple example of how to use breakpoints and LLDB commands in a Swift application:
// Example Swift code
func calculateSum(a: Int, b: Int) -> Int {
let sum = a + b
return sum
}
let result = calculateSum(a: 5, b: 10)
print("The sum is \(result)")
Place a breakpoint on the line containing `let sum = a + b
` and use the LLDB command print a
to inspect the value of a
during runtime.
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?