Throttling button taps in Combine with Swift can help to avoid multiple rapid-fire actions, improving the overall user experience by ensuring that events are handled smoothly and efficiently.
Here’s an example of how to implement throttling for button taps using Combine in a SwiftUI application:
import SwiftUI
import Combine
struct ContentView: View {
@State private var buttonTappedCount = 0
private var cancellable: AnyCancellable?
var body: some View {
VStack {
Text("Button tapped \(buttonTappedCount) times")
.padding()
Button(action: {
// Action performed on button tap
}) {
Text("Tap Me")
}
.onTapGesture {
handleTap()
}
}
}
private func handleTap() {
if cancellable == nil {
// Create a throttle effect for button taps
cancellable = Just(())
.delay(for: .seconds(1), scheduler: RunLoop.main)
.handleEvents(receiveOutput: { _ in
buttonTappedCount += 1
cancellable = nil // Reset the cancellable after the action
})
.subscribe(on: RunLoop.main)
.eraseToAnyPublisher()
}
}
}
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