To support accessibility rotor and custom actions on macOS using Swift, you need to implement specific accessibility properties and methods in your custom views. Accessibility roars allow users to quickly navigate between objects in an app, while custom actions enable users to perform specific tasks directly through accessibility features.
import Cocoa
class CustomView: NSView {
override func accessibilityChildren() -> [Any]? {
return [/* Your subviews or custom items */]
}
override func accessibilityAttributeNames() -> [String] {
return super.accessibilityAttributeNames() + [NSAccessibility.Attribute.role.rawValue, NSAccessibility.Attribute.title.rawValue]
}
override func accessibilityRole() -> String? {
return NSAccessibility.Role.button.rawValue
}
override func accessibilityCustomActions() -> [NSAccessibility.CustomAction]? {
let customAction = NSAccessibility.CustomAction(name: "Perform Action") {
// Logic for your custom action
print("Custom action performed!")
}
return [customAction]
}
}
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?