In Swift, refreshing OAuth tokens automatically can be achieved by implementing a method that checks the token's expiration status and requests a new token when necessary. Below is an example of how to implement this logic using URLSession for making the token refresh request.
let tokenRefreshURL = URL(string: "https://example.com/oauth/token")!
func refreshTokenIfNeeded() {
guard let token = getToken(), !isTokenExpired(token) else { return }
var request = URLRequest(url: tokenRefreshURL)
request.httpMethod = "POST"
let parameters = [
"grant_type": "refresh_token",
"refresh_token": token.refreshToken
]
request.httpBody = parameters.percentEncoded()
request.setValue("application/x-www-form-urlencoded", forHTTPHeaderField: "Content-Type")
let task = URLSession.shared.dataTask(with: request) { data, response, error in
guard let data = data, error == nil else {
print("Error refreshing token: \(error?.localizedDescription ?? "Unknown error")")
return
}
do {
let newToken = try JSONDecoder().decode(Token.self, from: data)
saveToken(newToken)
} catch {
print("Failed to decode new token: \(error)")
}
}
task.resume()
}
func getToken() -> Token? {
// Retrieve the current token from storage, e.g., UserDefaults
}
func saveToken(_ token: Token) {
// Save the new token to storage, e.g., UserDefaults
}
func isTokenExpired(_ token: Token) -> Bool {
// Logic to check if the token is expired
}
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?