In SwiftUI, navigating with `NavigationStack`, `NavigationSplitView`, and handling deep links can enhance your app's user experience. Below, we'll explore how to implement these features effectively.
// Example of using NavigationStack with deep links
import SwiftUI
@main
struct MyApp: App {
var body: some Scene {
WindowGroup {
ContentView()
.onOpenURL { url in
// Handle deep link here
}
}
}
}
struct ContentView: View {
var body: some View {
NavigationStack {
NavigationLink(destination: DetailView()) {
Text("Go to Detail View")
}
.navigationTitle("Home")
}
}
}
struct DetailView: View {
var body: some View {
Text("Detail View")
.navigationTitle("Details")
}
}
// Example of using NavigationSplitView
struct SplitView: View {
var body: some View {
NavigationSplitView {
List(0..<10) { item in
NavigationLink(destination: Text("Detail for item \(item)")) {
Text("Item \(item)")
}
}
} detail: {
Text("Select an item")
}
}
}
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?