To log view lifecycle events in SwiftUI, you can utilize the `onAppear` and `onDisappear` modifiers for views. These modifiers allow you to execute code when a view appears or disappears from the interface, making it suitable for logging purposes.
struct MyView: View {
var body: some View {
Text("Hello, SwiftUI!")
.onAppear {
print("MyView has appeared")
}
.onDisappear {
print("MyView has disappeared")
}
}
}
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?