In Swift, while you cannot directly limit CPU and memory usage, you can adopt certain practices to optimize performance and manage resources efficiently. Here are some techniques that can help minimize resource usage:
Here's an example of using GCD to manage tasks:
// Creating a background queue
let backgroundQueue = DispatchQueue.global(qos: .background)
backgroundQueue.async {
// Perform background task here
print("This is a background task.")
}
// Perform UI updates on the main queue
DispatchQueue.main.async {
// Update UI here
print("Update UI on the main thread.")
}
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?