Integrating SharePlay for group experiences in Swift allows users to connect and share media in real-time. This feature is ideal for building apps that enhance social interaction while watching videos, listening to music, or playing games together. Below is a simple example of how to start using SharePlay in your Swift application.
// Example code for integrating SharePlay
import AVKit
import GroupActivities
class SharePlayManager {
let groupActivity = GroupActivity()
func startSharePlaySession() {
let videoURL = URL(string: "https://example.com/video.mp4")!
let player = AVPlayer(url: videoURL)
let playerViewController = AVPlayerViewController(player: player)
Task {
do {
let session = try await GroupSession(groupActivity: groupActivity)
playerViewController.delegate = self
// Present player view controller and start the session
// Presenting could be done in a UIViewController
present(playerViewController, animated: true) {
player.play()
}
} catch {
print("Error starting SharePlay session: \(error)")
}
}
}
}
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?