// Example of implementing Redux-like architecture in SwiftUI
import SwiftUI
import Combine
// Define the AppState
struct AppState {
var count: Int = 0
}
// Define Actions
enum Action {
case increment
case decrement
}
// Define a reducer function
func reducer(state: inout AppState, action: Action) {
switch action {
case .increment:
state.count += 1
case .decrement:
state.count -= 1
}
}
// Create a Store
class Store: ObservableObject {
@Published var state = AppState()
func dispatch(_ action: Action) {
reducer(state: &state, action: action)
}
}
// Create a SwiftUI View
struct ContentView: View {
@ObservedObject var store = Store()
var body: some View {
VStack {
Text("Count: \(store.state.count)")
HStack {
Button(action: {
store.dispatch(.increment)
}) {
Text("Increment")
}
Button(action: {
store.dispatch(.decrement)
}) {
Text("Decrement")
}
}
}
}
}
// Main application structure
@main
struct MyApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
}
}
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