// Swift implementation of a generic priority queue
        struct PriorityQueue {
            private var elements: [Element] = []
            var isEmpty: Bool {
                return elements.isEmpty
            }
            var peek: Element? {
                return elements.first
            }
            mutating func enqueue(_ element: Element) {
                elements.append(element)
                swim(elements.count - 1)
            }
            mutating func dequeue() -> Element? {
                guard !isEmpty else { return nil }
                let first = elements[0]
                elements[0] = elements[elements.count - 1]
                elements.removeLast()
                sink(0)
                return first
            }
            private func swim(_ index: Int) {
                var childIndex = index
                let child = elements[childIndex]
                var parentIndex = (childIndex - 1) / 2
                while childIndex > 0 && child > elements[parentIndex] {
                    elements[childIndex] = elements[parentIndex]
                    childIndex = parentIndex
                    parentIndex = (childIndex - 1) / 2
                }
                elements[childIndex] = child
            }
            private func sink(_ index: Int) {
                var parentIndex = index
                let parent = elements[parentIndex]
                let count = elements.count
                while true {
                    let leftChildIndex = 2 * parentIndex + 1
                    let rightChildIndex = 2 * parentIndex + 2
                    var highestIndex = parentIndex
                    if leftChildIndex < count && elements[leftChildIndex] > elements[highestIndex] {
                        highestIndex = leftChildIndex
                    }
                    if rightChildIndex < count && elements[rightChildIndex] > elements[highestIndex] {
                        highestIndex = rightChildIndex
                    }
                    if highestIndex == parentIndex { return }
                    elements[parentIndex] = elements[highestIndex]
                    parentIndex = highestIndex
                }
            }
        }
        // Example usage
        var priorityQueue = PriorityQueue()
        priorityQueue.enqueue(5)
        priorityQueue.enqueue(10)
        priorityQueue.enqueue(3)
        while !priorityQueue.isEmpty {
            print(priorityQueue.dequeue()!) // Output will be in descending order
        }
      
				
	
													How do I avoid rehashing overhead with std::set in multithreaded code?
														
													How do I find elements with custom comparators with std::set for embedded targets?
														
													How do I erase elements while iterating with std::set for embedded targets?
														
													How do I provide stable iteration order with std::unordered_map for large datasets?
														
													How do I reserve capacity ahead of time with std::unordered_map for large datasets?
														
													How do I erase elements while iterating with std::unordered_map in multithreaded code?
														
													How do I provide stable iteration order with std::map for embedded targets?
														
													How do I provide stable iteration order with std::map in multithreaded code?
														
													How do I avoid rehashing overhead with std::map in performance-sensitive code?
														
													How do I merge two containers efficiently with std::map for embedded targets?