Implementing a generic graph in Swift involves creating a class or struct that can handle nodes and edges in a flexible manner, allowing you to work with any type of data. Below is a basic implementation of a generic graph in Swift.
public class Graph {
private var adjacencyList: [T: [T]] = [:]
public func addVertex(_ vertex: T) {
adjacencyList[vertex] = []
}
public func addEdge(from source: T, to destination: T) {
adjacencyList[source]?.append(destination)
adjacencyList[destination]?.append(source) // For undirected graph
}
public func getEdges(from vertex: T) -> [T]? {
return adjacencyList[vertex]
}
public func vertices() -> [T] {
return Array(adjacencyList.keys)
}
}
// Example of using the generic graph
let graph = Graph()
graph.addVertex("A")
graph.addVertex("B")
graph.addEdge(from: "A", to: "B")
print(graph.getEdges(from: "A")) // Output: ["B"]
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