// Example of handling focus in SwiftUI on watchOS
struct ContentView: View {
@FocusState private var isFocused: Bool
var body: some View {
VStack {
Button("Press Me") {
// Button Action
}
.focused($isFocused) // Manage focus state
.onTapGesture {
// Handle keyboard shortcut or tap
}
}
.onAppear {
// Optionally focus on the button when view appears
isFocused = true
}
}
}
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?