When developing iOS applications, displaying skeleton loading states can improve user experience during data loading times. Skeleton screens provide a visual placeholder that indicates content is being loaded.
Here’s a basic implementation of skeleton loading states in UIKit using Swift:
// Example of a SkeletonView class in Swift
import UIKit
class SkeletonView: UIView {
override init(frame: CGRect) {
super.init(frame: frame)
self.setup()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
self.setup()
}
private func setup() {
self.backgroundColor = .lightGray
// Additional setup code can go here (e.g., animations)
}
}
class ExampleViewController: UIViewController {
var skeletonView: SkeletonView!
override func viewDidLoad() {
super.viewDidLoad()
// Example usage of SkeletonView
skeletonView = SkeletonView(frame: CGRect(x: 20, y: 100, width: 300, height: 200))
self.view.addSubview(skeletonView)
// Simulate loading
DispatchQueue.main.asyncAfter(deadline: .now() + 2) {
self.skeletonView.removeFromSuperview() // Remove skeleton after loading
// Load your actual content here
}
}
}
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