// Example code for displaying placeholder skeletons in Combine
struct ContentView: View {
@State private var isLoading: Bool = true
var body: some View {
if isLoading {
SkeletonView()
} else {
// Your actual content here
Text("Hello, World!")
}
}
}
struct SkeletonView: View {
var body: some View {
VStack {
Rectangle()
.fill(Color.gray.opacity(0.5))
.frame(height: 200)
.cornerRadius(10)
Rectangle()
.fill(Color.gray.opacity(0.5))
.frame(height: 20)
.cornerRadius(5)
Rectangle()
.fill(Color.gray.opacity(0.5))
.frame(height: 20)
.cornerRadius(5)
}
.padding()
}
}
` contains all the main content.
- The `` tag contains example Swift code related to displaying placeholder skeletons using Combine, formatted in a way that resembles a PHP code block.
You can modify the content as needed to fit your specific use case.
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?