import SwiftUI
import Combine
struct ContentView: View {
@State private var searchText: String = ""
private var cancellables = Set()
var body: some View {
VStack {
TextField("Search...", text: $searchText)
.textFieldStyle(RoundedBorderTextFieldStyle())
.padding()
}
.onAppear {
setupDebounce()
}
}
private func setupDebounce() {
$searchText
.debounce(for: .milliseconds(300), scheduler: RunLoop.main)
.sink { input in
// Process the debounced input here
print("Debounced input: \(input)")
}
.store(in: &cancellables)
}
}
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?