In Swift, using Combine to debounce and throttle user input can help improve performance and prevent excessive processing, especially in scenarios involving text input or gestures. Here's how you can implement both techniques.
// Import Combine framework
import Combine
import UIKit
class ViewController: UIViewController {
@IBOutlet weak var textField: UITextField!
private var cancellables = Set()
override func viewDidLoad() {
super.viewDidLoad()
// Debounce user input
textField.publisher
.compactMap { $0.text } // Extract text
.debounce(for: .milliseconds(300), scheduler: RunLoop.main) // Wait for 300 milliseconds
.sink { [weak self] text in
self?.performSearch(with: text) // Perform search with the input text
}
.store(in: &cancellables)
// Throttle user input
textField.publisher
.compactMap { $0.text } // Extract text
.throttle(for: .seconds(1), scheduler: RunLoop.main, latest: true) // Emit value every second
.sink { [weak self] text in
self?.updateUI(with: text) // Update UI with the input text
}
.store(in: &cancellables)
}
private func performSearch(with text: String) {
// Implement search functionality
print("Searching for: \(text)")
}
private func updateUI(with text: String) {
// Update UI based on input
print("UI updated with: \(text)")
}
}
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?