Configuring a scene-based lifecycle in iOS using Swift is essential to manage multiple windows in your app, especially when targeting multi-window support on iPad. Here's a guide on how to implement it correctly.
First, ensure your project supports the scene lifecycle by checking the Info.plist file. You should have the Application Scene Manifest
key set up.
Add the following keys to your Info.plist:
UIApplicationSceneManifest
Scene Configuration
- Include a default configuration for your scenes.The AppDelegate needs to adopt the UISceneDelegate
method. Here's a sample implementation to get you started:
import UIKit
@main
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication,
configurationForConnecting connectingSceneSession: UISceneSession,
options: UIScene.ConnectionOptions) -> UISceneConfiguration {
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set) {
// Handle the discarded scenes
}
}
Next, you need to implement your SceneDelegate
class that will handle the lifecycle of the scene:
import UIKit
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene,
willConnectTo session: UISceneSession,
options connectionOptions: UIScene.ConnectionOptions) {
guard let windowScene = scene as? UIWindowScene else { return }
let window = UIWindow(windowScene: windowScene)
window.rootViewController = YourInitialViewController()
self.window = window
window.makeKeyAndVisible()
}
func sceneDidDisconnect(_ scene: UIScene) {
// Release any resources associated with this scene
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Restart any tasks that were paused
}
func sceneWillResignActive(_ scene: UIScene) {
// Pause ongoing tasks
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Undo changes made on entering the background
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Save data to restore upon next foreground
}
}
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