When designing a Swift application, you often need to choose between using enums with associated values and structs. Both approaches have their unique benefits and can be suited for different scenarios.
Enums with associated values are ideal for representing a finite set of related values that can have different types of data associated with each case. This structure is useful for modeling state machines or when you need to handle multiple cases with varying data.
Structs, on the other hand, are better suited for modeling complex data types with more properties or behaviors. They are more flexible for organizing data, especially when you need multiple instances that share a common structure.
Use enums with associated values when:
Use structs when:
enum NetworkResponse {
case success(data: Data)
case failure(error: Error)
}
struct User {
var name: String
var age: Int
}
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?