// Example code for a simple WidgetKit widget
        import WidgetKit
        import SwiftUI
        
        struct MyWidget: Widget {
            let kind: String = "MyWidget"
            
            var body: some WidgetConfiguration {
                StaticConfiguration(kind: kind, provider: Provider()) { entry in
                    MyWidgetEntryView(entry: entry)
                }
                .configurationDisplayName("My Widget")
                .description("This is an example widget built with WidgetKit.")
            }
        }
        
        struct Provider: TimelineProvider {
            func placeholder(in context: Context) -> SimpleEntry {
                SimpleEntry(date: Date())
            }
            
            func getSnapshot(in context: Context, completion: @escaping (SimpleEntry) -> ()) {
                let entry = SimpleEntry(date: Date())
                completion(entry)
            }
            
            func getTimeline(in context: Context, completion: @escaping (Timeline) -> ()) {
                var entries: [SimpleEntry] = []
                let currentDate = Date()
                
                for minuteOffset in 0 ..< 10 {
                    let entryDate = Calendar.current.date(byAdding: .minute, value: minuteOffset, to: currentDate)!
                    let entry = SimpleEntry(date: entryDate)
                    entries.append(entry)
                }
                
                let timeline = Timeline(entries: entries, policy: .atEnd)
                completion(timeline)
            }
        }
        
        struct SimpleEntry: TimelineEntry {
            let date: Date
        }
        
        struct MyWidgetEntryView: View {
            var entry: MyWidgetProvider.Entry
            
            var body: some View {
                Text(entry.date, formatter: DateFormatter())
            }
        }
         
				
	
													How do I avoid rehashing overhead with std::set in multithreaded code?
														
													How do I find elements with custom comparators with std::set for embedded targets?
														
													How do I erase elements while iterating with std::set for embedded targets?
														
													How do I provide stable iteration order with std::unordered_map for large datasets?
														
													How do I reserve capacity ahead of time with std::unordered_map for large datasets?
														
													How do I erase elements while iterating with std::unordered_map in multithreaded code?
														
													How do I provide stable iteration order with std::map for embedded targets?
														
													How do I provide stable iteration order with std::map in multithreaded code?
														
													How do I avoid rehashing overhead with std::map in performance-sensitive code?
														
													How do I merge two containers efficiently with std::map for embedded targets?