How do I build a visionOS app with RealityKit and SwiftUI?

Building a visionOS app with RealityKit and SwiftUI provides an exciting opportunity to create immersive AR experiences. Below is a simple example of how to integrate these technologies to create a basic scene with 3D content.

// Import necessary frameworks import SwiftUI import RealityKit struct ContentView: View { var body: some View { // AR view with RealityKit ARViewContainer().edgesIgnoringSafeArea(.all) } } struct ARViewContainer: UIViewRepresentable { func makeUIView(context: Context) -> ARView { let arView = ARView(frame: .zero) // Create a 3D box entity let box = ModelEntity(mesh: .generateBox(size: 0.2)) // Position the box box.position = SIMD3(0, 0, -0.5) // Create an anchor entity let anchor = AnchorEntity(plane: .any) anchor.addChild(box) arView.scene.anchors.append(anchor) return arView } func updateUIView(_ uiView: ARView, context: Context) { // Add functionality to update the view if needed } } struct MyApp: App { var body: some Scene { WindowGroup { ContentView() } } }

keywords: visionOS RealityKit SwiftUI AR augmented reality app Swift