Building a visionOS app with RealityKit and SwiftUI provides an exciting opportunity to create immersive AR experiences. Below is a simple example of how to integrate these technologies to create a basic scene with 3D content.
// Import necessary frameworks
import SwiftUI
import RealityKit
struct ContentView: View {
var body: some View {
// AR view with RealityKit
ARViewContainer().edgesIgnoringSafeArea(.all)
}
}
struct ARViewContainer: UIViewRepresentable {
func makeUIView(context: Context) -> ARView {
let arView = ARView(frame: .zero)
// Create a 3D box entity
let box = ModelEntity(mesh: .generateBox(size: 0.2))
// Position the box
box.position = SIMD3(0, 0, -0.5)
// Create an anchor entity
let anchor = AnchorEntity(plane: .any)
anchor.addChild(box)
arView.scene.anchors.append(anchor)
return arView
}
func updateUIView(_ uiView: ARView, context: Context) {
// Add functionality to update the view if needed
}
}
struct MyApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
}
}
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