How do I build a real-time chat client in Swift?

Creating a real-time chat client in Swift involves utilizing WebSocket for continuous two-way communication. Popular frameworks like Socket.IO and Firebase can be leveraged to simplify the process. Below, you’ll find a basic example of how to set up a chat client using Swift and WebSocket.

// Import necessary libraries import Foundation import WebSocket class ChatClient { private var webSocket: WebSocket! init() { // Initialize WebSocket connection let url = URL(string: "wss://yourserver.com/chat")! webSocket = WebSocket(url: url) webSocket.onText = { text in print("Received text: \(text)") } webSocket.onConnect = { print("Connected to the chat server") } webSocket.onDisconnect = { error in print("Disconnected from the chat server: \(String(describing: error))") } webSocket.connect() } func sendMessage(_ message: String) { webSocket.write(string: message) } } // Example usage let chatClient = ChatClient() chatClient.sendMessage("Hello, World!")

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