Creating a real-time chat client in Swift involves utilizing WebSocket for continuous two-way communication. Popular frameworks like Socket.IO and Firebase can be leveraged to simplify the process. Below, you’ll find a basic example of how to set up a chat client using Swift and WebSocket.
// Import necessary libraries
import Foundation
import WebSocket
class ChatClient {
private var webSocket: WebSocket!
init() {
// Initialize WebSocket connection
let url = URL(string: "wss://yourserver.com/chat")!
webSocket = WebSocket(url: url)
webSocket.onText = { text in
print("Received text: \(text)")
}
webSocket.onConnect = {
print("Connected to the chat server")
}
webSocket.onDisconnect = { error in
print("Disconnected from the chat server: \(String(describing: error))")
}
webSocket.connect()
}
func sendMessage(_ message: String) {
webSocket.write(string: message)
}
}
// Example usage
let chatClient = ChatClient()
chatClient.sendMessage("Hello, World!")
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