How do I apply SOLID principles in Swift code?

Applying SOLID principles in Swift code is essential for writing maintainable, scalable, and testable applications. SOLID is an acronym representing five principles that guide object-oriented design:

  • S - Single Responsibility Principle: A class should have one and only one reason to change.
  • O - Open/Closed Principle: Software entities should be open for extension but closed for modification.
  • L - Liskov Substitution Principle: Objects of a superclass should be replaceable with objects of a subclass without altering the desirable properties of the program.
  • I - Interface Segregation Principle: Clients should not be forced to depend on interfaces they do not use.
  • D - Dependency Inversion Principle: Depend on abstractions, not on concretions.

Here is an example demonstrating these principles in Swift:

// Example demonstrating SOLID principles in Swift protocol Shape { func area() -> Double } class Rectangle: Shape { var width: Double var height: Double init(width: Double, height: Double) { self.width = width self.height = height } func area() -> Double { return width * height } } class Circle: Shape { var radius: Double init(radius: Double) { self.radius = radius } func area() -> Double { return Double.pi * radius * radius } } class AreaCalculator { func calculateArea(shapes: [Shape]) -> Double { var totalArea: Double = 0 for shape in shapes { totalArea += shape.area() } return totalArea } } // Usage let shapes: [Shape] = [Rectangle(width: 4, height: 5), Circle(radius: 3)] let calculator = AreaCalculator() let totalArea = calculator.calculateArea(shapes: shapes) print("Total area: \(totalArea)")

SOLID principles Swift coding software design principles object-oriented programming Swift software engineering