Adding unified theming support in UIKit using Swift allows for a consistent look and feel across your iOS applications. This can greatly enhance user experience and maintain brand identity.
To implement unified theming, you can utilize UserDefaults to store theme preferences and create a custom ThemeManager to handle styles dynamically.
// ThemeManager.swift
import UIKit
enum Theme: String {
case light, dark
var backgroundColor: UIColor {
switch self {
case .light: return UIColor.white
case .dark: return UIColor.black
}
}
var textColor: UIColor {
switch self {
case .light: return UIColor.black
case .dark: return UIColor.white
}
}
}
class ThemeManager {
static let shared = ThemeManager()
var currentTheme: Theme {
get {
let themeString = UserDefaults.standard.string(forKey: "appTheme") ?? Theme.light.rawValue
return Theme(rawValue: themeString) ?? .light
}
set {
UserDefaults.standard.setValue(newValue.rawValue, forKey: "appTheme")
updateAppearance()
}
}
func updateAppearance() {
let currentTheme = self.currentTheme
UIApplication.shared.windows.forEach { window in
window.backgroundColor = currentTheme.backgroundColor
window.tintColor = currentTheme.textColor
}
}
}
// Usage
// ThemeManager.shared.currentTheme = .dark // Set to dark theme
// ThemeManager.shared.updateAppearance() // Apply theme change
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?