<?php
// Load environment variables
require 'vendor/autoload.php';
use Dotenv\Dotenv;
// Initialize dotenv and load the .env file
$dotenv = Dotenv::createImmutable(__DIR__);
$dotenv->load();
// Get secrets from environment variables
$secretKey = $_ENV['IMAGE_SECRET_KEY'];
$dbPassword = $_ENV['DB_PASSWORD'];
// Configuration array
$config = [
'image_upload_path' => $_ENV['IMAGE_UPLOAD_PATH'],
'image_max_size' => $_ENV['IMAGE_MAX_SIZE'],
'allowed_formats' => ['jpg', 'png', 'gif']
];
// Example function to manipulate images
function manipulateImage($file) {
global $config;
// Validate the image format and size before manipulation
$imageInfo = getimagesize($file['tmp_name']);
$fileSize = $file['size'];
if ($imageInfo && in_array($imageInfo['mime'], $config['allowed_formats']) && $fileSize <= $config['image_max_size']) {
// Process the image (e.g., resize, crop, etc.)
// Image manipulation logic goes here...
} else {
throw new Exception('Invalid image format or size exceeded.');
}
}
// Example usage of the image manipulation
try {
manipulateImage($_FILES['image']);
} catch (Exception $e) {
echo 'Error: ' . $e->getMessage();
}
?>
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?