In PHP, streaming objects can be achieved by implementing the `Serializable` interface or using JSON encoding for data transfer. Below is an example of how to stream objects in PHP.
<?php
class User implements Serializable {
public $name;
public $email;
public function __construct($name, $email) {
$this->name = $name;
$this->email = $email;
}
public function serialize() {
return serialize([$this->name, $this->email]);
}
public function unserialize($data) {
list($this->name, $this->email) = unserialize($data);
}
}
// Creating a new User object
$user = new User("John Doe", "john@example.com");
// Serializing the object
$serializedUser = serialize($user);
echo "Serialized User: " . $serializedUser . "<br>";
// Unserializing the object
$unserializedUser = unserialize($serializedUser);
echo "Name: " . $unserializedUser->name . ", Email: " . $unserializedUser->email;
// Alternative JSON encoding method
$jsonUser = json_encode($user);
echo "JSON Encoded User: " . $jsonUser . "<br>";
$decodedUser = json_decode($jsonUser);
echo "JSON Decoded User - Name: " . $decodedUser->name . ", Email: " . $decodedUser->email;
?>
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?