In PHP, slicing strings can be done using various functions such as `substr()`, `str_split()`, and `mb_substr()` for multibyte strings. These functions are efficient and are suitable for production systems when handling string manipulation.
How do I avoid rehashing overhead with std::set in multithreaded code?
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How do I erase elements while iterating with std::set for embedded targets?
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How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?