In PHP 8 and above, deserializing objects has been improved with the introduction of named constructors, union types, and other features that enhance type safety. This allows for more effective reconstruction of complex objects from serialized data.
name = $name;
$this->age = $age;
}
public static function fromSerialized(string $serialized): User {
$data = unserialize($serialized);
return new self($data['name'], $data['age']);
}
}
// Serialize an object
$user = new User('John Doe', 30);
$serializedUser = serialize(['name' => $user->name, 'age' => $user->age]);
// Deserialize the object
$deserializedUser = User::fromSerialized($serializedUser);
echo $deserializedUser->name; // Outputs: John Doe
echo $deserializedUser->age; // Outputs: 30
?>
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?