In production systems, copying objects can be crucial for managing the state and behavior of objects without altering the original data. In PHP, you can achieve this using several methods such as cloning or serialization. Below is an example of how to copy objects in PHP:
name = $name;
$this->email = $email;
}
}
// Create an original user object
$originalUser = new User("John Doe", "john@example.com");
// Copy object using clone
$clonedUser = clone $originalUser;
// Modify cloned user details
$clonedUser->name = "Jane Doe";
// Output original and cloned user details
echo "Original User: " . $originalUser->name . ", " . $originalUser->email . "
";
echo "Cloned User: " . $clonedUser->name . ", " . $clonedUser->email;
?>
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?