In Perl, both fork and threads are used to achieve parallelism but operate differently. Forking creates a separate process, while threads are lighter weight and share memory.
Forking creates an entirely new process that runs concurrently with the parent process. This new process has its own memory space, and any changes made to variables do not affect the original process.
#!/usr/bin/perl
use strict;
use warnings;
my $pid = fork();
if (not defined $pid) {
die "Fork failed: $!";
} elsif ($pid == 0) {
# Child process
print "Hello from the child process:\n";
} else {
# Parent process
print "Hello from the parent process:\n";
}
Threads allow multiple threads of execution within the same process. Threads share the same memory space, which makes it easier to share data but also introduces complexities such as data corruption if not managed correctly.
#!/usr/bin/perl
use strict;
use warnings;
use threads;
my $thread = threads->create(sub {
print "Hello from the thread:\n";
});
$thread->join(); # Wait for the thread to finish
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?