When working with complex conditional logic in Perl, developers often turn to dispatch tables for function dispatching based on specific keys. However, there are several good alternatives to dispatch tables that might be more suitable depending on your use case. Below are some alternatives along with a brief comparison:
Each of these alternatives has its own strengths and weaknesses. For simpler cases, a hash of subroutines can be very effective, while more complex systems might benefit from the structure provided by state machines or object-oriented designs.
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?