Perl's ithreads (interpreter threads) provide a way to leverage multi-threading to improve performance, but there are several common pitfalls and limitations that developers should be aware of:
Understanding these limitations is crucial for effective multi-threaded programming in Perl. It's advised to carefully consider whether ithreads are the right solution for your use case.
Example of creating a thread using ithreads in Perl:
use threads;
my $thread = threads->create(sub {
my $thread_id = threads->tid();
return "Hello from thread $thread_id!";
});
my $result = $thread->join();
print "$result\n";
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?