In Perl, you can create objects using the concept of classes and the `new` constructor. This example demonstrates how to define a simple class and create an object instance.
package Animal;
sub new {
my $class = shift;
my $self = {};
bless $self, $class;
return $self;
}
sub speak {
my $self = shift;
return "Roar!";
}
package main;
my $animal = Animal->new();
print $animal->speak(); # Output: Roar!
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?