To implement multi-threading in Perl, you can use the 'threads' module, which provides a simple and straightforward way to create and manage threads. Here's a basic example of how to use it:
use strict;
use warnings;
use threads;
sub thread_func {
my $id = shift;
print "Thread $id is starting.\n";
sleep(2); # Simulate some work
print "Thread $id is done.\n";
return $id;
}
my @threads;
for my $i (1..5) {
push @threads, threads->create(\&thread_func, $i);
}
$_->join() for @threads; # Wait for all threads to finish
print "All threads have completed.\n";
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?