In JavaScript, setTimeout
and setInterval
are two powerful functions used to handle timing events in your code.
setTimeout
allows you to execute a function after a specified delay (in milliseconds). This can be useful for creating delays in your code.
setInterval
, on the other hand, repeatedly executes a function at specified intervals (also in milliseconds) until it is stopped.
Here are examples of both functions:
// Using setTimeout
setTimeout(function() {
console.log('This message appears after 2 seconds');
}, 2000);
// Using setInterval
let count = 0;
const intervalId = setInterval(function() {
console.log('This message appears every 1 second');
count++;
if (count === 5) {
clearInterval(intervalId); // Stops the interval after 5 messages
}
}, 1000);
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?