JavaScript provides two main built-in functions for creating timers: setTimeout()
and setInterval()
.
The setTimeout()
function is used to execute a function after a specified number of milliseconds.
Example:
setTimeout(() => {
console.log('This message is displayed after 2 seconds');
}, 2000);
The setInterval()
function is used to repeatedly execute a function at specified intervals.
Example:
let intervalId = setInterval(() => {
console.log('This message is displayed every 1 second');
}, 1000);
// To stop the interval after 5 seconds
setTimeout(() => {
clearInterval(intervalId);
console.log('Interval cleared');
}, 5000);
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?