XMLHttpRequest is an API in JavaScript that allows the client-side to communicate with a server asynchronously. It works by creating an instance of the XMLHttpRequest object, which can send requests and receive responses from the server without needing to reload the entire webpage. This enables dynamic content updates and improved user experiences.
Internally, XMLHttpRequest operates by creating a connection to the server based on the URL provided in the request. It allows various HTTP methods (GET, POST, etc.) for sending data to the server. The response received can be handled through callback functions, enabling the execution of code after the data has been retrieved.
Here is a simple example of how to use XMLHttpRequest:
// Create a new XMLHttpRequest object
var xhr = new XMLHttpRequest();
// Configure it: GET-request for the URL
xhr.open('GET', 'https://api.example.com/data', true);
// Send the request over the network
xhr.send();
// This will be called after the response is received
xhr.onload = function() {
if (xhr.status >= 200 && xhr.status < 300) {
// If the request was successful
console.log(xhr.responseText);
} else {
console.error('Request failed with status:', xhr.status);
}
};
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?